

If you see an available subsystem targeting order in the right click menu (indicating active subsystems) but your capital ships cancel the order immediately after it's issued it's because they don't have line of sight to the remaining active subsystems in that category. * When attacking with capital ships (L/XL) they will only see as valid targets subsystems that are within line of sight at order initiation (or order recycling if the initial target is destroyed).

This is the reason I have not added attack all enemies to the stack for fighters/missile defence-they'll frequently get locked on to capitals and not do their primary job effectively. * Turret targeting is a bit sticky by design and will not rapidly switch if new targets appear. If the order subsequently concludes normally the turret subsystem targeting will be reset to the state it was in prior to the order being issued-if the order is forcefully cancelled this reset will not occur and the turret target will persist. If a subsystem targeting order is given to the ship a matching subsystem turret target priority will also be set. Turrets with a set subsystem target will prioritize subsystems on your selected target.

* Turret targeting behaviour is set/cleared for all turrets via the 'all turrets' drop down menu in the turret interface. I recommend basically always knocking engines out first as it much easier to hit the other targets. This allows you to string together the commands as you see fit. * Once the subsystems covered by a given order have been destroyed the order concludes and wing may be tasked elsewhere.
#X4 foundations mods mod
This mod further modifies turret targeting behaviour to allow for secondary targets and subsystem targeting: * AI order: Clear Turret Subsystem Target - Clears turret subsystem targeting priority (see below) for all selected ships * AI order: Attack Station Shipyard Platforms - Attack station shipbuilding and outfitting modules, focussing on the closest matching target Platforms - Attack station defense platforms, focussing on the closest matching target * AI order: Attack Station Production - Attack station production modules, focussing on the closest matching target * AI order: Attack Station Storage - Attack station storage modules, focussing on the closest matching target * AI order: Attack Station Docks - Attack station dock modules, focussing on the closest matching target * AI order: Attack Subs, Disable All - single command that proceeds through all of the above commands in order: engines -> missile launchers -> hvy turrets -> med turrets -> shields -> batteries * AI order: Attack Weps, Main Batteries - destroy fixed weapons, focusing on weapons with the highest max hp (correlates with anti-capital weapons) * AI order: Attack Weps, Missile Launchers - destroy missile turrets, focusing on weapons with the highest max hp (correlates with anti-capital weapons) * AI order: Attack Weps, Hvy Turrets - destroy L & XL sized turrets, focussing on weapons with the highest max hp (correlates with anti-capital weapons) * AI order: Attack Weps, Med Turrets - destroy S & M sized turrets, focussing on weapons with the lowest max hp (correlates with anti-fighter weapons) * AI order: Attack Shields - destroy shield generators of size L or XL, focussing on the active shield generators that provide the most maximum shield * AI order: Attack Engines - destroy engines The commands are context sensitive and will only appear if a salient target is available. This mod adds several orders to the right click menu on the map that allow you to explicitly target subsystems on hostile capital ships and stations.
#X4 foundations mods mods
If present with version of 2.06 or greater the mod will load in a high compatibility mode making it less likely (though not immune) to conflict with other UI mods What the mod does: (Optional) Kuertee's UI Extensions and HUD. If present will provide fleet and wing quick select options and hotkeys for the orders below Required for right click menu integration Translation: Vali_Lutzifer (DE), TiomTang (CN)Īdds additional turret behaviours and several new orders to the holomap right-click menu that allows you to direct your owned ships to explicitly target ship and station subsystems.

Contributors: Forleyor, Rovermicrover, runekn
